WebJun 14, 2024 · Creating a custom dialog. The AlertDialog widget may not be suitable for every custom scenario that you are handling in your app. That’s when the Dialog widget comes in handy.. Even though the content property of AlertDialog accepts the widget type, it’s recommended to add only a simple dialog message, which means it’s not suitable … WebFeb 16, 2024 · So you will first need to select the toolpaths or adjust the macro. FUNCTION MAIN () { DIALOGS MESSAGE OFF DIALOGS ERROR OFF STRING NewName = "" STRING StringToAdd = "" $StringToAdd = INPUT "Enter Text to put in FRONT of the current Toolpath name" FOREACH $Selected IN (explorer_selected_entities ()) { IF …
Macro for activate and rename toolpath. - Autodesk Community
WebJul 29, 2024 · FUNCTION MAIN() { // Reset any local variables reset localvars // Turn off graphics, Dialogs, and error messages GRAPHICS LOCK DIALOGS MESSAGE OFF DIALOGS ERROR OFF // Loop through all toolpaths FOREACH tp IN folder('toolpath') { // grab user input with a popup string userInput = INPUT "Enter name for toolpath" // … WebJul 30, 2024 · DIALOGS MESSAGE OFF - Odd behavior I am having an issue that I can't trace down. I have multiple macros that turn the dialog and error messages off and … ravioli machines for sale
Solved: Toolpath numbering macro - Autodesk Community
WebOct 30, 2024 · Basically, you disable all alerts via the "Display Alerts" method: Microsoft.Office.Interop. [OFFICE_APP].Application app = new Microsoft.Office.Interop. … WebNov 29, 2011 · For example, to show a confirmation dialog, one would use the Alert class: Alert alert = new Alert (AlertType.CONFIRMATION, "Delete " + selection + " ?", ButtonType.YES, ButtonType.NO, ButtonType.CANCEL); alert.showAndWait (); if (alert.getResult () == ButtonType.YES) { //do stuff } Here's a list of added classes in this … WebJan 1, 2024 · It's been a problem multiple times to have the model switch states without any warning. Report 1 Like Reply Message 13 of 15 j.lacrasse in reply to: neil 10-19-2024 04:35 AM Hi All, Here is a macro I use to switch from machinable to ref and vise versa DIALOGS ERROR OFF DIALOGS MESSAGE OFF STRING $tp = "" simple box inbound play